Games

Website:** [|**http://pbskids.org/games/index.html**]
 * Technology: Games


 * Description:** Games have been used in a library setting as a way to teach students lessons in a way that does not occur in a normal classroom setting. You can use games to review ideas or teach new ones and it is extremely effective for non traditional and kinestetic learners. This website is built formostly young pre-K-3rd grade students to learn basic reading skills using PBS characters like Arthur, Elmo, and Thomas the Train.


 * Applications:** This website would be most effective for teaching very young students basic literacy skills. There are games for learning the letters of the alphabet, basic reading, and matching games. These games help reiterate skills that these young students would be learning in their classrooms. Games do a great job of reviewing skills as well as bringing a competitive aspect to learning, which for many students is an effective teaching technique.

Nicole Graham

Website: primary games URL: http://www.primarygames.com
 * Technolgy: Games

Description:** This website is an excellent site to have in the computer libraries at the school or community library. This site offers games on all subject areas for grade levels: k-5th. Students can reinforce their academic skills using this interactive games. Some of the games include puzzles, trivia, higher order thinking skills games and Language Arts.


 * Applications:** Classroom teachers can incorporate this site into their the students' daily use of computer time. Students 6-11 will find interesting and interactive games and puzzles that will further develop their critical thinking skills, math and language arts skills. Teachers will find that these games support their objectives in all subject areas and will want to use them during center time, free time and computer time.

//Liliana Lucio//

Website: URL: ** http://www.primarygames.com/
 * Technology: Games

**Description:** Free website used to create educational games, as well as activites and curriculum guide indicating which games are suited for certain grade levels. Many useful downloads, a virtual world, and. These can be posted to your own website or blog. The arcade games are a fun way to take quizzes.

**Applications:** Besides being useful for the classroom, the games can be incorporated into the library in a fun way to teach additional skills before or after school. The games in the download section are available to copy and may be passed on to other educators in your school. They could also be used to create arcade games that the students will enjoy using and learning from. I noticed aside from the arcade games, the website has an area for young and older writers to create stories on their own. The site is divided into the core subjects: Language Arts, Math, Science, and Social Studies. The separate sections allow the students to choose the game they wished to play, allowing for individual learning styles. For example, they can choose a memory game or a number game like Sudoku.

Many of the games could be used when the librarian is trying to help tutor a student in the morning or after school in a particular subject. For instance, a student having difficulty writing a book report can use the writing tools like post cards or stationery as a new way of writing a book report. // - Victoria Maldonado //

Website:** [|**http://www.library.cmu.edu/Libraries/etc/index.html**]
 * Technology Games: Library Arcade Games


 * Description:** Carnegie Mellon Library has created two arcade type games for library users. These games offer practice in reshelving books and helping others find appropriate research materials.


 * Applications:** These games could be used to help older students practice skills they need to be able to become an assistant in the library.


 * -Elida Madrigal

Technology: Games Website: URL:** [|**Classtools.net**]; [|Classtools.net arcade games]


 * Description:** Free website used to create educational games, as well as activites and diagrams. Many useful templates. These can be posted to your own website or blog. The arcade games are a fun way to take quizzes.


 * Applications:** Besides having plentiful uses for the classroom, the games would be a fun way to teach library and researach skills. Many of the dewey games that are available now in hard copy, could be used to create arcade games that the students would enjoy using and learning from. This also applies to lessons on research skills and materials. What I noticed about the arcade games, too, was that the user can type in the questions and answers, and those same questions and answers can be used in the five different games in the arcade! That would also allow the students to choose the game they wished to play, allowing for individual learning styles. For example, I did quite well at the memory game, but not so good at the cannonball game!

These games could also be used in situations where the librarian is trying to determine if a student has read a book for a particular program. For instance, instead of having the students write a book report or do a quiz to determine whether or not they have read a Bluebonnet book (have to read 5 to to be able to vote for their favorite), a game would be a fun way to determine their eligibility.

//- Janice (J.J.) White//

__ [] __ Ace of Games Festival and Tournament--official website __[]__
 * Technology: Gaming; Board Games in the Library**
 * Websites**: The Librarian’s Guide to Gaming: Ace of Games Festival and Tournament

The first website describes in depth how to incorporate a board game festival into a library setting. Although the festival was originally held in a public library, it could easily be adapted for a school library. The festival took place over ten weeks. In a school library, it could be held each six weeks, or over a semester. The program included popular board games and role-playing games like Dungeons and Dragons. In this way, the library was able to attract a wide variety of age groups. This website would be very useful to a librarian trying to get a program like this launched. It includes a description of how the program worked, an example of the marketing strategies, and resources for further research and information (including email addresses for the program directors). The second website is the official website of the library that hosted the festival. This site gives general information and pictures of the event. It also details some of the benefits of playing board games on child development.

--Hillary Hall
 * Application**: This festival could seamlessly be incorporated into a school library setting. First, I would modify the concept by initiating a gaming club that culminated in a festival at the end of the school year or at the end of each semester. The final festival, where players score points over each session and eventually win prizes, could take place of the course of a couple of weeks or even over six weeks. I think the length of the festival would depend on the age to the participants. First-graders, for example, may require a shorter time period that fifth graders. In addition, I would encourage parents and grandparents to participate with their kids. Most schools are desperate for more parent involvement, and this would be a good way to encourage that. I think board games can be a critical tool in encouraging kids to develop problem-solving skills, critical thinking skills, and reading comprehension.

URL address: []
This page is set up like a matrix for math teachers to locate math games on various topics quickly. There are also math games for Kindergarten – 4th grade. This school district in Missouri has linked other Internet games into one stored location. None of the links require a subscription. This page of interactive games allows the teachers to save time in their search for lesson activities. These games can be utilized as a whole classroom activity after a lesson or as the engage portion of the lesson. A projector or SMART board is needed; however, I use my projector and Airliner in my classroom. These games are also useful for tutoring sessions since the group would be smaller and the students would be able to participate more frequently. Teachers can also set up a time to use the library computers so that every student could try a certain game or skill. Before taking the students down to the library I would demonstrate how to play the games that I wanted them to try. My favorite game is the Fraction Frenzy game. Students can compete to reach the highest score.
 * Description**:
 * Uses**:
 * ~Audra Harms**

**Technology:** Gaming
 * Website:** [|__http://kids.nationalgeographic.com__] /
 * Description:** It would be a good idea to have a subscription to the magazine available in the library. In my experience as a classroom teacher ,one of the most engaging kinds of non fiction reading for young children is animals. Almost all of the monthly issues have a story of some kind of animal. Most of it’s issues have 2 stories on a science topic and 1 on a history(Social Studies). This web side is a supplement to the magazines many of the games and activities correlate to a news story from. There are links on Animals, Videos, stories, activities, people and places and photos. The game link then has sub-links on action games, interactive, puzzles, geography, along with others. Users also have the option to save to their page or to email,IM to a friend. When they play games it ranks them on top scores and lets them see how they raked against other users(friends).


 * Application in education:** I have a subscription To National Geographic Explorer. The magazine has a variety of educational magazines in print. Each one has many of the same stories but are at a different reading level. I like reading the magazines with them and them let them go to the computers to visit the web site to try any of the many activities there are. The story engage them to wanting to know more and the web site gives them an opportunity to find something for every kind of learner.


 * Created by:** Rebecca Salazar

**Technology**: Games  **Website**: [] This page will halpe older students to see where they can find information in the library. One game allows them to act like a librarian and try to help people to find the information that they want. This will help students then be able to find the best source themselves for the project that they are working on. Another game allows them to restack books where they go on the shelves of the library. This will make finding different books a lot easier since they know how the books are arranged. ~Kristin Hunt


 * Technology**: Gaming
 * Website:** [|www.spellingcity.com]


 * Description:** Spelling City is a website where you can enter your own words. A child can enter the words or teachers can set up skills for the children to practice. The website then offers the child a chance to practice the words and can take a test with feedback. There are also several interactive games available for each skill.


 * Applications:** This can be used in the classroom, library, or at home as practice for weekly spelling skills. I have used it as a work station and the kids enjoy playing the games. Since alphabetical order is one of the games, it could also be used in the library to introduce alphabetical order. This could then be used as an introduction to teach them how books are shelved alphabetically or how to use a dictionary.

Cheryl Brooks

Website: funbrain.com URL Address:** [|**http://www.funbrain.com/**]
 * FunBrain: Interactive, Educational Games


 * Description:** FunBrain is a website with math and language games, as well as just plain fun games, to enrich objectives taught in the classrooms.


 * Uses**: Teachers and librarians can use these in the classroom or computer lab to reinforce informaion given in class. There is the Math Arcade, a series of math games, that allows the students to work through an online gameboard. Some of the individual maath games are Math Baseball and Fresh Baked Fractions. Some of the language games include Grammar Gorillas and Spellaroo. I have used FunBrain numerous times for extra work on certain objectives, like fractions or multiplication. I have also just allowed the students to do the Math Arcade, the combination of many concepts.

Atalie J. Blount



Website: ilovelibraries.org URL Address:** [|**http://www.ilovelibraries.org/gaming/**]
 * Game Day Events at the Library

"Video games give kids a chance to practice reading, writing, and computing in the library’s safe environment. Popular video games, the ones that kids really like to play, are immediately engaging and make them work hard to succeed and ‘level up’. While playing these games, kids are constantly developing new strategies, predicting possible outcomes, managing multiple resources, reading and deciphering maps, tracking complex statistics, and adapting to increasingly difficult levels within the game. They learn a range of media literacies beyond basic reading that give them models for navigating our information-rich world."
 * Description:** This is an article by the American Library Association that describes **National Gaming Day@ Your Library,** an event that was held on November 15, 2008. Although it discusses a specific event that has already occurred, it also justifies ALA's support of libraries hosting such events. It supports that libraries are about much more that books, providing current menus of CDs, DVDs, video games, and electronic and online resources. Having these resources at the library provides a place where kids can interact with their friends "while surrounded by books, librarians, and knowledge." It also discusses how librarians choose video games and the ESRB ratings. One of the important questions it answers is **What do kids learn when they play games at the library?** The following answer is provided:


 * Uses:** Not only would this be a fun and popular event at a public library, but students in a school library would enjoy a Gaming Day as well. There are several ways to use this event in a school library setting. At our school, each six weeks the administration provides a certain kind of "Day" that students who meet their AR goal get to participate in. We have had success with Game Days in the past, but a Gaming Day hosted by the library with video game tournaments, Wii stations, and of course students bringing their own Nintendo DSs and PSPs would certainly encourage goal reaching. Or this same event could be held as a fundraiser, a PTA event, or in conjunction with the Fall Festival or other school events. Gaming Day or Night has endless possibilities and is an excellent way to promote the library and its other features-- like books!

Staci Sisk

**Educational Games and Interactives** **Website:** [|www.thinkfinity.org]

//Description:// This site offers links to multiple renowned sites with interactive activities for science, the arts, history, and culture. It is free and sponsored by Verizon. There are many resources for parents, teachers, and students.

//Uses// : This site can be used by parents, teachers, after school programs, anyone who wants to access it. It has links to many resources that are entertaining and educational at the same time. Some of the highlights are the shadow puppet theater information from Japan and the Power Up game that teaches students how to budget and maintain a town's electrical energy use. This is a kid safe site that can be used by anyone- libraries could have this site as a homepage for their student computers and know that the activities linked to it are safe, reliable, and maintained by up to the minute creators. myThinkfinity has also been launched on the site, so that in the future, it will be more inline with Web2.0, giving the users more interactive abilities and more control over what appears on the site and how they use it.  ~contributed by Michel Lain
 * Thinkfinity also has an area specific to school librarians and this site contains training both face to face and online to help librarians.**

Website:** [|**Daily Dose of the Web**]
 * Educational Games
 * URL Address**: []


 * //Description//**: This site offers links to multiple other sites that provide brain teasers, games, educational links and trivia that teachers can use in their classrooms. The site is broken down into the following areas:
 * **Brain Teasers** - This area provides links to different subject area brain teasers and games. It includes sites that allow students to create their own games as well as subject area puzzles and other quizzes.
 * **Question of the Day** - This area provides links to a variety of subjects and grade level such as the "Math Question of the Day" for grades 2-5 as well as the "ACT question of the Day."
 * **Subject Area** - This provides further links in the basic subject areas of Language Arts, Foreign Language, Mathematics, Science, and Social Studies. Some have additional games but also include things like the "Analogy of the Day" for English or "The Inventor of the Week" for Science.
 * **Quotation Sources ** - Provides and exhaustive list of quotation sites.
 * **Interesting Trivia** - Has a variety of sites such as "Famous Birthdays" and "Jigsaw Puzzle of the Day."

//**Uses:**// Classroom teachers in all grade levels and most subject areas could use something from this site. It could be incorporated daily or on special occasions. Teachers could use these sites to reinforce lessons taught, in research, or as a springboard for further studies. Librarians should make this site available to other teachers and work with them on incorporating games into their lessons. As a librarian, I would direct teachers to specific links from this site that would work for their subject and grade level. I would incorporate aspects of it onto the library's website such as posting a brainteaser of the day on it. I would also create links for specific subjects/grade levels so that teachers and students could access them on their own for practice or review.

Jennifer Zinn

Website: TimezAttack** []
 * Gaming Technology

Description: This is an interactive game to help reinforce students’ multiplication skills. A green alien works his way through a castle filled with mazes and corridors. There are blocked doors and monsters that can only be defeated by the student getting a series of multiplication problems correct. There are multiple levels with increasing difficulty. The game is similar to the Nintendo Mario Brothers games with an added educational twist. It is free for download for school, and there is a partial demo for parents to use at home.

Uses: My school uses this game for remediation and reinforcement of multiplication skills. Students are allowed to use the library computers in the morning for tutorials, homeroom and lunch breaks. Math teachers bring students that are struggling with multiplication skills to the library for fun review. Most students beg for the teachers to allow them to play this game. They do not realize they are learning because the graphics and game is so much fun!

Stacey Allen

=**Gaming Ideas for Educators: Tools, Applications and Justification**s=

[] One glance at **//Understanding the Video Game Experience//**, posted by David Warlick on the session description of the Learning 2.0 wiki will give educators an understanding of the value and potential of games in education. It discusses games in which students create “3D object oriented programming environments” like Scratch, content games like “What would your Abraham Lincoln Do?" and ideas for turning video games into movies. It also provides links to educational gaming websites. Not only do these posting provide reasons why educators should incorporate games it speaks to the skills addressed ie: problem solving, increasing levels of difficulty, identity development, sharing a sense of community, taking risks, developing communication tools, etc. School libraries can partner with teachers to integrate games into the curriculum and host gaming events. **Games for Change (G4C**) [] Games for Change explores ways to combine the power of video games with creative problem solving to develop video games that promote social justice by exploring contemporary social issues like poverty and human rights. Here educators can tap into video game projects and ideas that they might not have the expertise to create themselves. Members are collaborating with companies that produce popular gaming devices and software, and popular platforms such as XBox and Sims. This website is featured in blogs and can be followed through feeds and Twitter. Game groups can be viewed on Facebook and MySpace. The site also provides a list of upcoming conferences on games, learning and literacy. There are games for mock elections, virtual environments with “real cash economies” and even a Hong Kong environmental Protection Department’s Solid Waste Management Game, which is dear to my heart when I think about the pollution crisis facing Hong Kong and need for some creative problem solving. Check out examples at []. These game pages provide links to the games as well as discussions on games that are being developed. Service learning is a big part of HKIS’s mission and learning objectives. The games developed by Games for Change feature games like based on real service learning projects like the Heiffer Project and inspire students to get involved.
 * Learning 2.0 Shanghai Conference**

Traci Marlowe Educational gaming //**
 * //


 * http://www.brainmeld.org/ **

**Description: **The BrainMeld site and contents are not directed toward libraries //per se//, but librarians should be aware of and can promote this and similar sites for collaborative efforts with classroom teachers. The more librarians can interact with and support fellow faculty members, the more classroom teachers – and administrators – will be aware of the value of librarians and will hopefully support us in turn. Organizing the information and teaching guides contained in this site would be extremely helpful to classroom teachers. There is also enough general information in this site for a librarian to make a campus or grade-level presentation alerting teachers to the benefits of and approaches to gaming as well as alerting teachers to subject-specific games.


 * <span style="font-size: 15pt; line-height: 115%; font-family: 'Calibri','sans-serif';">Applications: **<span style="font-size: 13pt; line-height: 115%; font-family: 'Calibri','sans-serif';">While the site is not yet complete with links to learning theories and current research, it provides teaching guides for allowing “ teachers [to] quickly and easily incorporate mainstream video games into their standards-based curriculum in order to excite, engage and motivate their students.” Guides are broken down for grades K-5, 6-8, and 9-12 (with the options – though currently empty – for college and grad school teaching guides). Within each age range the guides specify a game, grade level(s), the target classroom subject(s) ( <span style="color: rgb(192,0,0);">English, math, history, and<span style="color: rgb(192,0,0);"> economics among them), objectives and state standards, and the computer platform (PC vs. Mac). A third-grade teacher can find games appropriate for <span style="color: rgb(192,0,0);">math or <span style="color: rgb(192,0,0);">language arts along with a detailed guide for using each game and a <span style="color: rgb(192,0,0);">high school <span style="color: rgb(192,0,0);">Spanish teacher can do the same.

// **Kristi Starr** //<span style="font-family: 'Segoe Script','sans-serif';">
Technolgy: Gaming Website: []

<span style="font-family: Tahoma,Geneva,sans-serif;">Description: Website gives tips about how to add gaming activities in the library for all ages. The website also includes other websites, books and blogs about gaming in the library.

Use: Our campus has a Wii for PE use, but not until now had I thought of setting one up in our library. Tip #29 - having the staff play the games as well is an awesome idea for teachers to get to know one another and maybe spark some creativity of how to set this up in their classes as well as in the library.

Sophia J. Flores

Technology: Gaming Website: http://librarygames.blogspot.com/ Library Games: Investigating the world of gaming and libraries since at least last week. ====This website is a blog that is hosted by the E-Learning Librarian at Appalachian State University. In it, he offers many ideas for offering gaming that can easily be implemented into the library. He list several specific games that can be tried in the library setting and then gives links to several other places that librarians could try. He even offers a free download of a game called the Information Literacy Game with updates that people can use.==== This website could be used to allow librarians or other information professionals to find interesting ways to get students involved in the library. Each person could find which activity worked best for them and then implement that into their school. Lynlee Krotzer

Libraries, Literacy, and Gaming, The Librarian’s Guide to Gaming: An Online Toolkit for Building Gaming @ your library.
====The website provides librarians with the resources to implement games into their collections, and it presents ideas for using these games with library patrons. The website’s “toolkit” includes suggestions on advocating for gaming, budgeting, marketing, and facilitating gaming activities. The section “Literacy 101” describes the relationship between games and literacy development. It is also stated that players develop problem solving and higher order thinking skills. Suggested games such as Pokemon (card game), Dungeons & Dragons Afternoon Adventures, Guitar Hero, and even Fantasy Football, use literacy and deciphering, basic math, and researching skills. The section “Best Practices” provides a list of creative ways public and school libraries around the country are using games. Some suggestions include after school gaming clubs like Scrabble and/or Chess, game festivals, and tournaments with games like Monopoly and Dungeons & Dragons. A school in North Carolina is using gaming through an after school program called “Game On!”. The program is divided into two parts; the first is devoted to peer tutoring and the second is a game session. Students learn that the purpose of the library is to aid in acquiring knowledge while still participating in a fun, social activity. Another interesting suggestion came from a librarian at a New York public school. After a large amount of research, she found board games that related to the fifth grade curriculum study of ancient civilizations. The games included “Illiad”, a card game pertaining to the Trojan War, and “Chang Cheng”, a political game involving the production of the Great Wall of China.==== ====There are numerous ways in which this website could provide guidance for incorporating games into a school library. It includes numerous titles of games that relate to literacy and curriculum and it supplies ideas on using them in an educational setting. There are also links to resources and forms that could be used to manage and advertise gaming programs. There are also forms available that help with budgeting for games. It is a source of researched information on the benefits of games in academic settings and can used to help the librarian advocate for the implementation of games in schools that have previously rejected the idea. It is a great starting point for any school librarian interested in integrating games into their library.====

Heather Conklin
====<span style="display: block; color: rgb(0,0,0); font-family: Tahoma,Geneva,sans-serif; background-color: rgb(255,255,255); text-align: left;">Specific Technology: <span style="color: rgb(0,0,255);">**Nintendo Wii** ====

[]
====<span style="font-family: Tahoma,Geneva,sans-serif;">Description: <span style="color: rgb(255,0,0);">This site offers justification for purchasing Nintendo Wii systems for school libraries. Authors <span style="color: rgb(255,0,0); font-family: Tahoma,Geneva,sans-serif;">Judi Dzikowski and Justin Ashworth propose placing the Wii in the school library in order to promote collaboration between teachers and librarians within multiple content areas. The Wii creates game-based learning that adheres to state standards, motivates students to learn, promotes information literacy skills, and offers an effective yet fun learning opportunity. The website also gives examples of Wii games spanning all subjects and grade levels K-12 which could be purchased for use with students in the library. ==== ====<span style="display: block; font-family: Tahoma,Geneva,sans-serif; text-align: left;">Incorporating the technology: <span style="color: rgb(199,15,184);">Virtually all students love playing the Wii, and therefore would be motivated to want to take part in this gaming activity. Because of the popularity of video games, you have an eager, receptive audience before you even begin your lesson! You can let students participate in games individually and/or in a group so that they experience accomplishing a goal through both cooperation and friendly competition. Teachers, librarians, and students can truly form a community with a Wii because of the ability to create Miis, which are virtual representations of each player that are used in any game available. Miis can group up for competitions or compete individually against others. Because of the wide variety of games availiable, you are able to choose the TEKS or other educational standard you would like for students to master, and decide on which game to use from there. For example, students of all ages can play Big Brain Academy: Wii Degree and experience opportunities to Compute, Analyze, Memorize, Identify, and Visualize, which are skills needed across the curriculum. There is even an opportunity for collaboration with Physical Education with a Wii in the library, with games like Wii Fit, in which players set and try to meet fitness goals based on their individual physical characteristics. No matter which games you choose, you will be able to make connections between skills being taught in the classroom while encouraging the free exchange of ideas and information in the library. Sally McConathy ====




 * Specific Technology: Gaming**

[]

**Description:** This website gives ideas that others have used to entice more patrons to visit the library by using game nights and gaming within the library setting.
 * Application:** Just reading about others ideas that have worked will make one realize there are many great ways to add gaming to the library and still make it an educational experience.

Karen Plants


 * Specific Technology:** Gaming


 * Website:** http://www.schoollibraryjournal.com/article/CA6456375.html?q=games+in+school+libraries


 * Use of Technology in Library Setting:** //Games...in the Library? Video Games Support the Curriculum and Develop a New Form of Literacy.// Rather than students playing easy, mind-numbing games, librarians could suggest games that increase literacy, spatial reasoning, or support the curriculum. Specific sites are given for each of the above categories. The article points out how today's games are much more complex than those of past generations.


 * Use in the Educational Setting:** Games can be used to support curriculum. For example, a history class could use //Civilization//. Other real world model games, such as //FreeCiv, SimCity, and SimEarth//, could fit into social studies lesson plans. One teacher even used //PacMan, Jr.// to measure students heart rates before, during, and at the end of the game to discuss the impact stress has on the human body.


 * Kim Taylor

<span style="color: rgb(0,0,255);">Technology: **<span style="color: rgb(0,0,255);"> Games


 * Website:** http://oedb.org/library/features/bringing_gaming_100_library_resources


 * Use of Technology in Library Setting:** //Bring Gaming (and Gamers) to Your Library: 100 Tips and Resources.// How do you go about getting started incorporating gaming into the library? This site helps you find the best games, how to attract gamers, and more.


 * Use in the Educational Setting:** This site has the following categories containing links, ideas, and strategies for a multitude of uses in the library: Tips, Articles and Advice, Blogs and Groups, Websites, Books, and Collections. This is a very comprehensive resource that will help you incorporate games that support and enhance curriculum and help provide gaming opportunities that will attract students to the library.


 * Terry Joy**



[|Nobelprize.org]


 * Technology:** Games
 * Website:** Nobelprize.org-educational games
 * URL address:** []


 * Description:** This is the official web site of the Nobel Foundation. There is information about every Nobel Prize winner since 1901. In addition, the Nobel Laureates' biographies, Nobel lectures, interviews, photos, articles, video clips, press releases, educational games, are also available. The games and simulations which are based on Nobel Prize-awarded achievements aim to teach students as they engage in discovery while they play. The games are geared toward students who are fourteen to eighteen years of age.


 * Application:** This web site has information about World Book Day which is on April 23rd. There is also information available about reading and literature. One section is entitled, "Is Reading Important?" It discusses what Nobel Laureates read when they were young or if they read at all. Another section is entitled, "Interested in Literature?" which lists all the Literature Laureates. You can also listen to interviews with the Literature Laureates.

This web site is a wonderful way to get students excited about different subjects; especially in the areas of science. The subjects the games and simulations are based upon are: physics, chemistry, medicine, literature, peace, and economics. It gives students information about the history of the Nobel Prize, and how it was established. It also gives interesting accounts of the lives of various Nobel Prize Laureates. This web site may help students to aspire to be the best that they can be as they see what a difference one person can make in this world.


 * Claudia Tellez

Technology:** Games
 * Website:** http://www.prongo.com


 * Description:** This website offers a range of educational games for children ages 3-9 years old. The games cover many different content areas including Science, Math, Language Arts, and basic skills for early education such as sequencing, letter recognition, and memory games. The website also offers tips for parents as well as a place for students to share jokes with each other.


 * Application:** This website would be a great addition to any links posted in a children's library. The games would be an added educational outlet for the students to spend time while they are practicing basic skills in various content areas. This would also be a great website to share with classroom teachers as well. The games offered on this website could be used in tutorial type settings for math ans science or as a teaching tool. There are quiz games about many different things, including The United States, Dinosaurs, Earth, and Inventors. There are also games for Early Childhood classrooms that include Memory Matching, and Connect the dots.


 * Amanda Trowbridge**